You're being haunted by an Archmage, he/she sends you terrors by his/her spells, he/she knows your history, almost everything about your weakness as well. You have advantage by every saving throws against charmed and frightened from every creatures with CR lower than the Archmage, but at the cost that you'll have to roll 1d20 event dices to find what kind of curse the Archmage sent to you. You have disadvantage on saving throw against fear/frightened condition from the Archmage who haunts you. You might need to rely on your companions about this one.
Your nemesis sends you a Disturbance once every you take a long rest/session. Roll a 1d20 Disturbance dice and see the Disturbance table what kind of curse you got from your nemesis.
| Dice Roll | Threat | Effect |
|---|---|---|
| 1-3 | low | you have disadvantage for next 1-3 skill checks. |
| 4-6 | low-moderate | you have disadvantage for next 1-3 saving throws/skill checks at random momment. |
| 7-9 | moderate | your nose starts bleeding. CON Saving throw (DC 10) if fails, you take 1d10 phsycic damage and starts vomiting blood. |
| 10 | mod-substantial | your head feel heavy. CON Saving throw (DC 12) if fails, you have disadvantage on perception (WIS) check and attack rolls until the next short rest/long rest. If success, you only have the disadvantage for one time perception (WIS) check and one with the attack roll. |
| 11-13 | substantial | your mind is duller than usual. WIS saving throw (DC 13) if fails, you didn't regain fully your expended spell slots and every other ability slots. minimum of 1 slot regained, and minimum of half expended slots not regained. If success you regain all expended slots (-1 for every slots expended more than once). |
| 14-16 | substantial-severe | your body is weaker than usual. CON saving throw (DC 15) if fails, your wounds cannot be healed until the next long rest (but you can still gain temporary HP). If success, this effect can be removed by remove curse or any higher level restoration spells. |
| 17-19 | severe | you can't rest well, you had the worst nightmares. WIS saving throw (DC 17) if fails, you didn't regain ALL your expended spell slots and every other ability slots. If success, this effect can be removed by remove curse or any higher level restoration spells and take a short rest. |
| 20 | CRITICAL | you can't resist the pain, you can't endure the chaotic visions in your nightmare. You gain one of these conditions till next long rest:
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Previous Versions
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9/23/2024 12:48:57 AM
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9/23/2024 12:50:54 AM
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