Now approaching ascension and Godhood you can begin to channel the divine powers. These powers represent the tenets you hold close, to and what you hope to convey. Currently, as you have not ascended these powers release a backlash against your mortal body. Upon ascension, these powers will grow and change according to your actions, beliefs, and others' perceptions of you.
Draconic Transcendence (1 Bonus Action, Unlimited Uses)
You focus your divine powers into your draconic bond and take for a small dragon. You can focus your power on the necrotic hunger or the radiant light to change your form.
Backlash: At the end of this transformation you gain 2 levels of exhaustion.
Dragon Form: Your size now counts as large. You get a +2 to AC. You can use your unarmed strikes and bite attack as normal in this form. This lasts for 1 min (10 rounds).
Breath Weapon: As an attack action you can use your breath weapon. Breath weapon changes depending on your form. Roll a d10 at the start of your turn this recharges on a total of 10.
Dawnbringer (Radiant Form): Your breath attack is a 30ft cone that requires a Dex save. On fail, they take 6d12 radiant dmg and half on a successful one. Allies caught in the blast will take no damage and you can end one negative effect from those targets. Additionally, all melee attacks deal an additional 2d10 radiant.
Deathbound (Necrotic Form): Your breath attack is a 60ft line that requires a Con save. On fail, they take 6d12 necrotic dmg and be restrained or half on a successful one. You heal for half of all necrotic damage dealt with melee attacks in this form.
Wings of Freedom (Bonus Action, 1 min):
You focus your divine energy on aiding and freeing others around you.
Backlash: Your movement speed drops to 0 until the end of the next turn.
You and up to 3 creatures around you gain the following benefits:
- 30 ft of flying speed
- Instantly remove any restrained, charmed, stunned, or paralyzed effect. Advantage on all saving throws or checks against those effects.
- 10 temp hit pints
Mark of Opression (Bonus Action, 1 min):
You focus your energy on punishing those who would retrain and enslave others.
You can mark a single target and it gains the following conditions:
- Whenever it attempts to restrain, charm, stun, or paralyze a target it takes 4d10 physcic damage.
- Your attacks deal an additional 2d10 force dmg to that target.
- The additional damage is double if the target is currently oppressing a target.
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