Lycanthropy (Wereraven) Image
Prerequisite: Contract Lycanthropy (Wereraven)
 

A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t already higher. Attack and damage rolls for the wereraven’s bite (Beak) are based on the character’s Dexterity. The bite of a wereraven in raven form deals 1 piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.

  • Alignment. A character cursed with wereraven lycanthropy's alignment is changed to Good.
  • Damage Immunity. Immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered.
  • Proficiency. Insight +4
  • Expertise. Perception +6
  • Set - Dexterity Score. A character cursed with wereraven lycanthropy gains a Dexterity of 15 if their score isn’t already higher.
  • Speed.  10 ft., fly 50 ft. in raven form; 30 ft., fly 50 ft. in hybrid form
  • Multi-Attack (Humanoid or Hybrid Form Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow or other one-handed ranged weapon.
  • Shapechange (Wereraven). The wereraven polymorphs into a raven–humanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies. See Bonus Actions: Shapechange (Wereraven) for further information.
  • Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
  • Actions. Adds Beak (Hybrid Form), Beak (Raven Form), and Talon Strike (Hybrid Form) to Character's Actions in Combat.
Lycanthropy (Wereraven) Image

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