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  • When you take the attack action with a greatsword, longsword, rapier, scimitar, or shortsword you can use a bonus action to make a melee attack with the pommel of the weapon. The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. Otherwise, this attack functions just as if you attacked with the weapon in question. 
  • When a creature within 5 ft. of you misses you with a non-magical melee weapon attack, you may use your reaction to make a Strength (athletics) check contested by the attacking creature's Dexterity saving throw. If your total is higher than your opponent's, you break their weapon. 
  • Over the course of a short or long rest, you can conceal a number of daggers or darts on your person equal to your proficiency bonus. A creature only notices these blades if their passive Wisdom (perception) score is higher than your passive Dexterity (slight of hand) score. You have advantage on attack rolls you make with concealed blades. 
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