As a bonus action, you can willingly shift into your lycanthrope form for up to an hour. Your lycanthrope form is a hybrid of your normal form and the animal form of the lycanthrope that inflicted you with the curse of lycanthropy.
While in your lycanthrope form:
- Your creature type is humanoid (shapechanger)
- Your walking speed increases by 5 feet.
- You can cast any spell and use any equipment in your normal form, speak, and wear armor.
- Your Strength or Dexterity score increases by 2.
- You gain an amount of temporary HP equal to twice your proficiency bonus.
- You can use your claws or your bite as unarmed strikes. You can use either your Dexterity for both the attack and damage rolls of your unarmed strikes, which deal 1d6 of slashing damage (for claws) or piercing damage (for bite).
You remain in complete control of your lycanthrope form as long as your HP does not drop below one third of your maximum HP. Once your HP drops below one third of your maximum HP, you must make a Constitution saving throw against your own Curse DC. On a success, you maintain control of your lycanthrope form and your Curse DC decreases by 1. On a failure, you lose control of your lycanthrope form and your Curse DC increases by 1.
When you lose control of your lycanthrope form, you automatically lose concentration on any spell you were concentrating on, and the GM decides if you use your turn to attack the nearest creature to you, regardless of whether this creature is friendly or hostile to you, or if you use your full movement to run away from the nearest threat.
You can repeat the saving throw against your Curse DC to try to regain control of your lycanthrope form at the end of each of your turns.
You can use a bonus action to transform back into your normal form as long as you remain in control of your lycanthrope form. When you transform back into your normal form, you cannot move or take actions until after your next turn, as your body acclimates to the toll the lycanthrope form takes on it. You instantly transform back into your normal form if you fall unconscious (unless your Curse DC is equal to 20) or die.
When a full moon is at its peak, you must make a Constitution or Wisdom saving throw against your Curse DC if you wish to resist an unwilling transformation. All saving throws against your Curse DC are done at disadvantage during the night of a full moon, as the curse is stronger at this time.
You can only transform into your lycanthrope form willing twice, you cannot do so again until you finish a long rest.
This is a set of Lycanthrope rules. In order:
- Lycanthrope Form (Add it in by using Manage Feats)
- Lycanthropy Transformation Rules (Add it in by using Manage Feats and its optional)
- Lycanthrope Fledgling (Level 4 Feat)
- Lycanthrope Adept (Level 8 Feat)
- Lycanthrope Master (Level 12 Feat)
When searching just look up "______ by The Pointy Hat" or just look up by The Pointy Hat and you'll find it.
Comments