Prerequisites: Fledgling Lycanthrope feat, Lycanthrope
Your power as a lycanthrope grows, and so does your control of your transformation and the curse at its origin. You gain the following benefits:
- Increase your Strength, Dexterity, Wisdom, or Constitution score by 1, to a maximum of 20.
- Your unarmed strikes now deal 1d8 slashing or piercing damage and it can deal your choice of Force damage or its normal damage type.
- You make all saving throws against your Curse DC to maintain control of your lycanthrope form at advantage.
- When you lose control of your lycanthrope form and you cannot see any hostile creatures, you will flee instead of attacking a friendly creature.
- You do not make saving throws against your Curse DC at disadvantage during the night of a full moon.
This is a set of Lycanthrope rules. In order:
- Lycanthrope Form (Add it in by using Manage Feats)
- Lycanthropy Transformation Rules (Add it in by using Manage Feats and its optional)
- Lycanthrope Fledgling (Level 4 Feat)
- Lycanthrope Adept (Level 8 Feat)
- Lycanthrope Master (Level 12 Feat)
When searching just look up "______ by The Pointy Hat" or just look up by The Pointy Hat and you'll find it.
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