Iron Kasa Actions Image

It is the duty of a valiant hero to impede evildoers, support one’s allies, and most importantly, protect the defenceless. But nowhere does it say that you can’t do all this from a safe distance.

Prosthesis Properties. This prosthesis can enhance or replace an arm. It has the Hookshot (15 ft.), Integrated (shield), and Launch (1d6 bludgeoning, 15 ft.) properties.

Improved Hookshot. This prosthesis uses a shield instead of a hook for its Hookshot property. As an action while the shield is attached to a target, you can reel yourself in. When you do, you move a number of feet up to the item’s Hookshot range in a straight line towards the shield. In addition, the DC of the ability check required to forcefully detach the shield increases to 13.

Saving Throw. As a reaction when a creature you can see within the prosthesis’ Hookshot range is hit by an attack, you can launch the shield in front of it, granting it a +2 bonus to AC against the attack and potentially causing it to miss. In order to use this reaction, the integrated shield must be extended and must not be attached to a target as part of the Hookshot property.

Into the Fray. When you cause the Saving Throw property’s triggering attack to miss, you can have the shield attach itself to a surface within 5 feet of the attacked creature and reel yourself in as per the Improved Hookshot property as part of the same reaction. When you do, you can make a melee attack against the attacking creature if it’s within your reach. Once this property of the prosthesis has been used, it can’t be used again until the next dawn.

For use with the Iron Kasa Magic Item.

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2024 2:20:07 AM
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Coming Soon
9/29/2024 2:23:05 AM
2
0
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Coming Soon
Iron Kasa Actions Image

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