You have absorbed grim magic that gives you an echo of the might of Death Giants. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect described below:
Death Strike. The target takes an extra 1d6 necrotic damage of the weapon's type. If the target is a creature, it must succeed on a Wisdom saving throw or have the Frightened condition until the start of that creature's next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Previous Versions
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9/29/2024 4:22:51 PM
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9/29/2024 4:55:03 PM
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