P1 Wrong side of Heaven
The hells Grant their general their blessings to lead them and strike down their enemies and influence the weak, your charisma is set to 30 and all creatures within your aura gain a bonus to all saves and checks equal the damage bonus of your bond of honor additionally your aura function in all conditions, including anti magic
P2 welcome to the circus
Your presence changes the landscape, altering the world to your will and shifting the tides in your favor, while in your domain or under the effect of the geomancer boon you gain immunity to otherworldly damage and 2d8 to all checks and 2d8 force damage attacks
P3: bad company
Your aura swells, scorching all evil and corrupting before it, all creatures slain by those under the effects of your aura have their life force ripped away granting a +1 to attacks and damage to all under the effects of your aura and sending the slain creature's soul directly to the afterlife for judgment (this effect may not stack on any creature but yourself to an amout equal to half your chrisma score)
P4 lift me up
The current of the weave and your connection to those around you grants you complete freedom, while in the effect of your geomancy or within your domain you gain a multiplier to your movement speed equal to your charisma modifier and all those within your aura are immune to all effect that would prevent actions and movement
P5 Never enough
Need and power have propelled you forward, always the shadow chasing your accomplishments, need for love and validation, need to right wrongs, need for freedom from your chains, for every attack you make another follows directly before and after
P6 hell to pay
You protect your own no matter what and your divinity responds, for each instance of damage done to a creature in your aura the responsible creatures take half the damage intended(before resistances and immunity) back as unblockable hell damage
P7: coming down
Within hell all fire dwells granting power to its allies and pain to its enemies, all damage caused by creatures within your aura may be converted to hell damage, additional all creatures have a subtraction to all attacks and saves equal to your charisma modifier
P8 meet the monster
Within your domain your legions lerk, once for each time you hit 1 hp or lower gain the effects of a long rest, cleanse amd negative effects completely and summon 2 creature of cr 30 or lower to fight with you that shares your aura , this ability can be used a number of times equal to your charisma modifier
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