Calm Fury: Fire Aspect Image
Prerequisite: Monk/Warrior of the Elements
 

"Flames surge within you, igniting every vein with intense heat. Your skin glows a fiery red as ancient runes sear themselves into your flesh, while a crown of flames forms above you. In this moment, you have merged with the essence of Fire itself."

With the blessing from the embodiment of Fire itself, your Elemental Attunement has been enhanced. At the start of your turn, you can expend 2 Focus Point to imbue yourself with pure fire energy. The energy lasts for 10 minutes or until you have the Incapacitated condition. You gain the following benefits while this feature is active.

Reach. When you make an Unarmed Strike, your reach is 10 feet greater than normal, as fire extends from you.

Fiery Strikes. Whenever you hit with your Unarmed Strike, you cause 1d4 fire damage in addition to your base damage type. On a successful hit, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as fire swirls around it. This die becomes 1d6 at Level 10.

Aura of Flames. Whenever you are hit by a melee attack, the attacking creature must roll a Dexterity saving throw. On a failed save, the creature takes 1d4 fire damage.

While this ability is active, fire is the only element at your disposal. You cannot channel the other elements granted by Elemental Attunement, Elemental Burst,  or Elemental Epitome

Calm Fury: Fire Aspect Image

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