Drift magic requires a connection to the waste, in the form of sand or other desert soil. In waste environments, the soil surrounding a character is sufficient to meet this requirement. When traveling in other environments, a practitioner of drift magic must carry 1 pound of such material among her equipment, or be carrying a Bottle of Endless Sand.
To use drift magic, a character must merely keep in mind their special knowledge of the desert. No checks are required. In natural areas of sand, dust, or ash, a practitioner can use drift magic as a free action. Other areas require the practitioner to expend a 15ft of movement to utilize drift magic. Spells with a casting time of longer than 1 action cannot benefit from drift magic.
Any spell that has the earth descriptor or that deals desiccation damage can benefit from drift magic, being considered cast as a spell 1 level higher than the spell slot expended. Even if a spell meets both these criteria, the effective caster level only increases by 1.
Additionally, characters with the Drift Magic feat can cast flaywind burst at 3rd level without expending a spell slot once per long rest
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