Feat: King of the Rapier
Prerequisite: Proficiency with rapiers
You have mastered the art of rapier combat to a regal level, allowing you to strike with precision and finesse. You gain the following benefits:
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Rapier Mastery: You gain a +1 bonus to attack rolls made with rapiers. Additionally, when you score a critical hit with a rapier, you can add an extra die of damage to the attack.
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Fencing Duelist: If you are wielding a rapier and no other weapons or shields, you gain a +2 bonus to your Armor Class.
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Swift Parry: As a reaction, when a creature you can see attacks you with a melee weapon, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a rapier to use this ability.
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Precision Strike: Once per turn, when you make a successful melee attack with a rapier, you can deal an additional 1d6 damage if you haven’t moved this turn. You can use this ability a number of times equal to your Dexterity modifier (minimum 1), and regain all uses after a short or long rest.