"Forward... together." -The Hermit
You have accepted a Pact with The Hermit. As such, your allegiance is indefinitely to him and the Sið Academy. Their ways are your ways. Their network is your network. You share, forever, in your successes and failures.
You walk now as a minister of Truth, and Shadow of the Sið. The following benefits are yours:
Pact Mark. You gain the following mark that identifies you as an ally of The Hermit: •° To the discerning Eye it appears as a golden safety pin. To the ignorant, it appears simply as it looks.
Two Cantrips. You learn two cantrips of your choice from the Cleric spell list. When you choose this feat choose a spellcasting ability (Intelligence, Wisdom, or Charisma). This will be used to cast the cantrips you chose.
Spell. Choose a level 1 spell from the list you selected for this feat’s cantrips. This spell is always prepared, and you can cast it once without a spell slot. You regain the ability to cast it in that way when you finish a Long Rest. You can also cast this spell using any spell slots you have.
Oath Spell. As a Shadow of The Hermit your duty is to honor his traditions, uphold his values, and enforce his law. Choose a spell from the list provided to support your role in service to The Hermit and the Sið Academy on your adventures. This spell is always prepared, can be cast at will only as a 1st Level spell, and doesn't consume a spell slot.
Spell Change. When you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the spell list you chose.
Exit Stage Left. There is a time for bravery and courage, but from time to time the wisest thing you can do is leave the situation altogether. As a Reaction, you can choose to leave without blame, guilt, or shame even if it's just the weirdos who think so. For 1 round your base walking speed increases by 10ft. This ability is resets after a Long Rest.
Spell. You learn the Phoenix Feather spell.
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