Critical Strike Image
Prerequisite: requires you to roll well
 

AS A BONUS ACTION : if a natural critical success is rolled on an attack roll, (a natural 20 ), roll a d12 to add additional effect to attack (instead of 2x damage for critical success.)

 

1. knocked prone

2. paralyzed from fear until next turn

3. Blind all rolls at disadvantage

4. lose left arm (drops item in this hand, rolls at disadvantage for attacks with 2 handed items)

5. lose left leg (hobbled movement is halved, loses ability of double movement)

3. lose right arm (drops item in this hand, rolls at disadvantage for attacks with 2 handed items)

6. lose right leg (hobbled movement is halved, loses ability of double movement)

7. destroy armor or shield (shield first, must make successful second  crit and roll another 7 to destroy armor. if no shield then destroy armor)

8. disarm one weapon/item being held (player's choice)

9. destroy weapon/item being held (players choice)

10. remove tongue (cant cast spells requiring somatic aka sound)

11.devestating blow (50% health lost, in case of boss fight subtract player initiative modifier from roll for new result,)

12. fatality (player describes opponent death unless it is a   boss fight in which case subtract player initiative modifier from roll  for new result, sub bosses take 50% total life)

 

AS A BONUS ACTION : If a unnatural critical success is rolled on an attack roll roll a D8 (instead of dealing 2x damage) or if a natural 20 would fail to succeed roll a D8 for added effect 

 

1.stunned lose a turn

2. dazed lose movement

3. bite your tongue lose casting 1 turn

4. disoriented,  roll at disadvantage

5. organs shift lose healing for 1 turn

6. chalkra blocked: lose bonus action

7. knocked prone

8. timid: lose attacks of opportunity and advantage (if a player where to exit range  or flanked)

Critical Strike Image

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