Revenant Pact Image

Bound by a dark pact of revenge, you carry the essence of undeath within you, but your return from the grave was not without consequence. Your skin has become paler, your body temperature is cold, and if you sleep, you appear dead to any casual observer. Despite this, whatever magic is keeping you in the living world is protecting you from decay.

Creature Type

You are both your original creature type as well as Undead.

Deathless Nature

You have escaped death, a fact represented by the following benefits:
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
- You don’t age and don't need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Undead Existence

You count as both your original creature type and undead for the purposes of spells and effects. When subjected to spells and effects that target undead, you must make a saving throw equal to the effect's saving throw DC. On a failed save, you are affected as any undead. If the spell or effect is cast by an ally, roll with advantage.
             - If you fail a saving throw against Turn Undead, you are compelled to move away from the caster, as if affected by the
               frightened condition.
               You must use your reaction to move as far away from the caster as your speed allows and cannot willingly move closer
               to the caster for 1 minute.
             - At the start of each of your turns, you can make a Wisdom saving throw. On a successful save, the effect ends.
             - If Destroy Undead is used it will affect you as Turn Undead.

Radiant Vulnerability

You have vulnerability to radiant damage.

Unsettling Presence

As an action, you can focus the deathly aspects of your being to unsettle a creature directly in front of you. You gain advantage on your next Intimidation check against the target. However, if the check fails, the creature becomes aware of your undead nature and may become hostile. Can be used once per long rest.

Vengeful Tracker

Choose one named creature that has wronged you (DM's approval). You gain an innate sense of this creature's general direction if within a 5 mile radius, though not its proximity or exact location. If the creature is on a different plane of existence, you are aware of this fact but gain no further information.
- You are given a time frame in order to exact your revenge before you crumble to dust and returned to the afterlife (DM approval).

No Resurrection

While healing spells like Cure Wounds work on you, you cannot be resurrected by spells like Revivify. You can only be brought back by True Resurrection, Wish or a Cleric's successful Divine Intervention by a willing entity.

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2024 2:46:54 AM
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1.09
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10/13/2024 5:51:35 PM
20
0
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Coming Soon
10/13/2024 5:52:51 PM
21
0
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Coming Soon
Revenant Pact Image

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