General Feat (Prerequisite: Strength or Dexterity score of 13+, Shield Proficiency)
You use shields not just for protection but also for offense. You gain the following benefits:
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Complete Block. If you are subjected to an effect that allows you to make a Dexterity Saving Throw to take only half damage, you can use your Reaction to take no damage if you succeed on the Saving Throw and are wielding a Shield, interposing your shield between yourself and the source of the effect.
Ram. If you attack a creature within 5 feet of you as part of the Attack action and hit with a melee weapon, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, you either push the target 10 feet from you, deal bludgeoning damage equal to 1d4 + your Strength modifier, or cause it to have the Prone condition (your choice). You can use this benefit only once on each of your turns.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/21/2023 9:16:50 AM
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5
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0
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5e
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Coming Soon
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9/21/2023 9:33:49 AM
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2
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0
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Coming Soon
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9/21/2023 9:37:22 AM
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1
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0
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Coming Soon
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9/21/2023 9:51:15 AM
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2
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0
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--
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Coming Soon
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9/22/2023 6:58:41 AM
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3
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1
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--
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Coming Soon
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9/5/2024 9:38:55 AM
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12
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11
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--
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Coming Soon
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10/14/2024 8:29:24 AM
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12
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0
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--
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Coming Soon
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