General Feat (Prerequisite: Strength or Dexterity score of 13+)
You have practiced techniques useful in battling magic-users. You gain the following benefits:
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Counter Magic. Creatures who take the Magic action within 5 feet of you provoke Opportunity Attacks.
Concentration Breaker. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain concentration.
Guarded Mind. If you fail an Intelligence, Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can’t use it again until you finish a Short or Long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/10/2023 4:21:34 PM
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3
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1
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Coming Soon
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10/14/2024 8:55:54 AM
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14
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22
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Coming Soon
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10/14/2024 8:58:45 AM
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13
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1
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Coming Soon
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