Your MoM implants grant you superior combat reactions. You have advantage on initiative rolls, dexterity saves and Perception checks. The disadvantages are most of the time you will actively avoid combat as your second personality takes control and actively hides and cowers away from confrontation unless forced into a corner. The second disadvantage is that when engaged in combat you have a chance to go berserk these leads you not be able to tell friend from foe. You will attack the nearest creature until calmed down by another player character. Roll a d20 at the beginning of your turn, a roll of a 1 sends you into this state, with a successful roll play interaction needed to calm you down or until your character falls unconscious.
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