Majin Curse Image
Prerequisite: DM approval, character must have some evil in their heart
 

You have submitted to dark forces and accepted the Majin curse, granting you enhanced power at a cost. The dark magic of the Majin mark has altered your very being, awakening dangerous power within you.

  • Majin Mark. A visible Majin symbol appears on your forehead, granting you +2 to your Strength or Dexterity score (your choice). This bonus can exceed the normal ability score cap of 20, but cannot increase the score beyond 22.

  • Dark Aura. You gain resistance to psychic damage and advantage on saving throws against being charmed or frightened. However, you are vulnerable to radiant damage, as the curse clashes with holy power.

  • Surge of Wrath. When you drop below half your hit points, you can enter a state of heightened power as a bonus action. While in this state:

    • You gain advantage on all attack rolls.
    • Your movement speed increases by 10 feet.
    • You deal an additional 1d6 necrotic damage on melee attacks. This surge lasts for 1 minute or until you are knocked unconscious. Once you use this feature, you cannot do so again until you finish a long rest.
  • Corruption's Temptation. Each time you use the Surge of Wrath, there is a price. After exiting the surge, you must make a Wisdom saving throw (DC = 8 + your proficiency bonus). On a failure, you take 1d4 psychic damage per character level and your alignment shifts one step closer to evil. This effect can be reversed only by powerful divine intervention.

Majin Curse Image

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