Extra Second Wind Slots (As Per 2024) Image
Prerequisite: The character must be of the Fighter class.
 

You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.

You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

When you reach 4th level the pool increases to 3, at level 10 it increases to 4.

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From level 2 you can choose to use your Second Wind for Tactical Mind instead.

Tactical Mind

You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.

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From level 5 you get the ability Tactical Shift.

Tactical Shift

Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

Extra Second Wind Slots (As Per 2024) Image

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