Equilibrium (P1) - As a result of your time training with Bella you’ve achieved complete control over your soul; however as a consequence of it the progress of your body stalled becoming weaker than your soul. Upon ascending your soul, body and blood became one strengthening and enhancing each other no longer limited by the weakness of one part; your constitution score is now equal to your charisma score additionally you have thrice as many hit dice as your body rises to match the quality of your soul. Similarly as your blood vessels become wider, stronger and more resilient so does the power your blood arts can manifest, the speed at which your blood circulates your body has increased as you are now always under the effects of blood pump; for a short duration you can even push your body further, whenever you activate blood pump you gain twice the benefits for its duration.
Bloodflame (P2) - With the increase in quality of your body and blood your soul is no longer limited to its previous output now being able to unleash more energy with better efficiency. Your hemalurgic renewal ability regains an amount of sorcery points equal to your constitution modifier and can be used as a free action; the complexity and versatility of your blood art have also undergone a qualitative transformation as the bonuses received are tripled, and you now gain additional effects depending on the amount of stacks you have.
1 stack - Any lightning damage you deal gets converted to blood flame damage as your blood burns on a pink hue burning away anything it comes into contact with. You treat this damage as if it was lightning for abilities or spells that trigger when dealing lightning damage and receiving it.
3 stacks - You gain a bonus to checks and spell to hit equal to the amount of blood marking you have.
5 stacks - You gain the effects of haste.
7 stacks - Your blood curdling effect can be affected by your elemental archer ability, and does an additional amount of dice equal to twice the amount of stacks you have.
9 stacks - At the start of your turn you gain an amount of Blood Shields equal to the amount of stacks you have divided by nine rounded down, with a maximum equal to the same amount. You may expend a Blood Shield to reduce an instance of damage to 0, negate an effect that would kill you or remove one effect from yourself by burning a shield.
Divine Soul Blessing (P3) - Through your ascension you have gained the ability to grant a blessing to those loyal to you, leaving a crimson red mark on the shape of your choice (Only Npcs). A willing creature that accepts your blessing leaves their soul in your care and protection; if that creature dies their soul is returned to you benefiting from Bella’s augment. Upon being branded with your mark they receive a fragment of your divinity that enhances both their soul and body. Being graced with your wealth of knowledge and divine essence they obtain a number of twilight materials equal to the total amount you have earned through years of exploring the mysteries of the twilight realms. Additionally they each gain unique insight being granted 20 levels into up to two classes base or homebrew that has ever been approved; being shaped by their desires.
Divine Body (P4) - When gaining a fragment of your divinity the resilience of their bodies increases as their blood under the influence of your blood magic begins to change and adapt their bodies. They gain an additional amount of hit dice and damage dice equal to your constitution score; additionally they gain a bonus to their to hit, saves equal and spell dc equal to your constitution score. Lastly they may now use your Blood pump ability using hit dice instead of sorcery points.
Supreme Blood Sorcery (P5) - While in your blood pump state you don't have a sorcery point cap and any healing over your max hp converts to sorcery points as you convert the innate essence of your blood into a pure source of magic; additionally you may convert your sorcery points into evanescence points once once per turn one to one as a free action and into hit dice on a ratio of two sorcery points for one hit dice.
Inflame (P6) - Your blood curdling ability deals additional damage dices equal to your constitution score plus your charisma score; enemies affected by your evanescence mark have a minus to saves against it equal to the amount of evanescence stacks they have and it now triggers every time they take damage or make an attack roll as their body gets repeatedly assaulted by waves of pain from within.
Ruler of Caedis (P7) - You hold complete control and sovereignty over your domain being formed from a fraction of your blood and divine power; whenever a creature you deem hostile or unwelcome receives a number of evanescence marks equal to your constitution score times your charisma score, at the start of the creatures turn (or every six seconds), they take damage as if you had burned all your evanescence stacks on them. Additionally they receive a minus to any roll they make equal to the amount of evanescence stacks on them.
Caedis Eclipsing Bloodflame (P8) - Your domain in itself is a part of yourself being originally formed from your own blood and magic along with the core of a living planet; as a free action you may spill a single drop of your blood on the ground beneath you creating a portal that ignores any and all restrictions summoning the core of your planet directly to you. While in possession of the core whenever you make an attack roll with you blood weapon you may replace it with an attack made with your planet core; the core surges with a near infinite volume of blood taking the shape of any weapon you know of being the size of a full planet; formed by a raging bloodflame storm. It automatically hits any target ignoring defences and abilities or spells that would make it miss dealing type less damage equal to the amount required to instantly kill or destroy the target this damage also ignores any effects or abilities that would negate it, reduce it or avoid it in any way shape or form. Any creatures that would be on the planet as it moves from its location to you are automatically transported to a safe space within the plane of imagination.
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