Hito Hito no Mi, Model: Nika
Devil Fruit, Legendary
Type. Mythical Zoan
Fruit appearance. This devil fruit appears as spherical violet fruit with S-shaped swirls and bumps across its surface and a horizontal t-shaped flat green stem with a swirl at the right end.
Description. This zoan devil fruit allows its user to stretch and transform like rubber.
Sea Weakness. You are weak to water and seastone.
Paramecia Hybrid. This fruit uses the Devil Fruit Scaling (Paramecia and Logia) Optional Ruleset.
Immunity to Bludgeoning Damage. Your rubbery body grants you immunity to bludgeoning damage from non-magical sources and resistance to magical bludgeoning, as attacks bounce off or are absorbed by your stretchy form.
Rubber Body. Your body becomes rubber-like, granting you the ability to stretch your limbs up to 120 feet in length. You can use this to attack or interact with objects from a distance. Your unarmed strikes now deal an additional 1d6 bludgeoning damage, increasing to 2d6 at 5th level, 3d6 at 10th level, 4d6 at 15th level and 5d6 at 20th level.
Elastic Defense. As a reaction when you take damage from a ranged attack, you can bounce the attack back at the source. The attacker must make a Dexterity saving throw (Devil Fruit save DC) or take damage equal to half the original attack’s damage.
Gear 2nd. By spending 5 devil fruit charges, as an action, you can activate Gear Second, enhancing the speed of your rubbery blood flow, drastically increasing your speed and power. For up to 1 minute, you gain the following benefits:
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Your movement speed is tripled.
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You can make one additional unarmed strike on your turn.
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Your unarmed strikes deal an additional 1d6 fire damage, increasing to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level and 5d6 at 20th level. due to the increased friction and speed of your attacks.
Once this ability ends, you gain one level of exhaustion. Once you use Gear 4th for the first time this downside is removed.
Gear 3rd. By spending 5 devil fruit charges, as an action, you can activate Gear Third, inflating one of your limbs into a massive, oversized version of itself, enhancing your physical strength for devastating attacks. For up to 1 minute, your attacks gain the following benefits:
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Your unarmed strikes deal an additional 6d6 bludgeoning damage.
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Your attacks can target a 10 ft. radius area within 120 feet with your extended, massive limb.
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Creatures hit by your unarmed strikes must succeed on a Strength saving throw against your Devil Fruit save DC or be knocked prone.
Once Gear Third ends, you gain two levels of exhaustion. Once you use Gear 4th for the first time this downside is removed.
Gear 4th. By spending 11 devil fruit charges, as an action, you are able to transform into Gear 4th: Boundman, Tankman, or Snakeman. You follow the rules given in Chapter 7 under “Designing a Zoan Devil Fruit Sheet - Beast Shape” in the One Piece Dungeons and Devil Fruits PHB.
Awakening (Gear 5th). Upon the awakening of your Zoan Devil Fruit power, as an action, you are able to transform into Gear 5th: Nika. You follow the rules given in Chapter 7 under “Designing a Zoan Devil Fruit Sheet - Beast Shape” in the One Piece Dungeons and Devil Fruits PHB.
Once your Awakened State ends, it can’t be activated again for another 24 hours.
Gear 4th: Boundman
Large Humanoid, chaotic good
- Armor Class 16 (natural armor)
- Hit Points 160(22d10 + 39)
- Speed 30 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
- Saving Throws Str +10, Dex +5
- Damage Immunities bludgeoning from nonmagical attacks
- Condition Immunities charmed
- Senses passive Perception 14
- Languages: Common
- Challenge 8 (3,900 XP)Proficiency Bonus +3
Magic Weapons. Boundman’s weapon attacks are magical.
Very Stretchy Limbs. Boundman’s melee weapon attacks have a reach of 60 feet, except for their Kong Gun attack.
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Gear 4th: Tankman
Large Humanoid, chaotic good
- Armor Class 20 (natural armor)
- Hit Points 200(26d10 + 57)
- Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 24 (+7) | 12 (+1) | 12 (+1) | 12 (+1) |
- Saving Throws Str +5, Con +10
- Damage Resistances slashing and piercing from nonmagical attacks
- Damage Immunities bludgeoning from nonmagical attacks
- Condition Immunities charmed
- Senses passive Perception 14
- Languages: Common
- Challenge 8 (3,900 XP)Proficiency Bonus +3
Magic Weapons. Tankman’s weapon attacks are magical.
Actions
Multiattack. Tankman makes two unarmed strikes.
Gear 4th: Snakeman
Medium Humanoid, chaotic good
- Armor Class 14 (natural armor)
- Hit Points 120(18d8 + 39)
- Speed 60 ft., fly 80 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 24 (+7) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
- Saving Throws Str +5, Dex +10
- Damage Immunities bludgeoning from nonmagical attacks
- Condition Immunities charmed
- Senses passive Perception 14
- Languages: Common
- Challenge 8 (3,900 XP)Proficiency Bonus +3
Magic Weapons. Snakeman’s weapon attacks are magical.
Actions
Multiattack. Snakeman makes four black mamba attacks.
Gear 5th: Nika
Medium Celestial, chaotic good
- Armor Class 19 (natural armor)
- Hit Points 300 (24d10 + 168)
- Speed 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 20 (+5) | 24 (+7) | 19 (+4) | 22 (+6) | 25 (+7) |
- Saving Throws Dex +11, Wis +10, Cha +12
- Damage Immunities bludgeoning from nonmagical attacks
- Condition Immunities charmed, frightened
- Senses passive Perception 16
- Languages: Common
- Challenge 20 (25,000 XP)Proficiency Bonus +6
Drums of Liberation. Any creature friendly to Nika within 30 feet of Nika cannot be frightened while Nika is conscious.
Magic Weapons. Nika’s weapon attacks are magical.
Stretchy Limbs. Nika’s melee weapon attacks have a reach of 60 feet.
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At will: arms of hadar, earth tremor, enlarge/reduce (Self)
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3/day each: call lightning, erupting earth, freedom of movement (Self)
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1/day each: bigby’s hand (opaque hand which replaces one of Nika’s fists), move earth, wall of stone
Actions
Multiattack. Nika makes four unarmed strikes.
Colossal Growth (1/day). Nika polymorphs into a giant, with its size increasing to gargantuan, for 1 minute. Nika’s stats remain the same in this form, and its Unarmed Strikes deal an extra 2d8 bludgeoning damage while polymorphed. It reverts to its true form if it falls to 0 hit points or falls unconscious.
Optional Rule: Devil Fruit Scaling (Paramecia and Logia)
| Player Level | Highest Spell Level | Max Charges |
|---|---|---|
| 1st | 1st | 2 |
| 3rd | 2nd | 3 |
| 5th | 3rd | 5 |
| 7th | 4th | 7 |
| 9th | 5th | 9 |
| 11th | 6th | 11 |
| 13th | 7th | 13 |
| 15th | 8th | 15 |
| 17th | 9th | 17 |
Optional Rule: Devil Fruit Scaling (Zoan)
| Player Level Required | Beast Shape Adjusted Max CR |
|---|---|
| 1st | 1/8 |
| 2nd | 1/4 |
| 3rd | 1/2 |
| 4th | 1 |
| 5th | 2 |
| 6th | 3 |
| 7th | 7 |
| 8th | 8 |
| 9th | 9 |
| 10th | 10 |
| 11th | 11 |
| 12th | 12 |
| 13th | 13 |
| 13th | 14 |
| 14th | 15 |
| 15th | 16 |
| 16th | 17 |
| 17th | 20 |
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