Your sulphite augmentation grants you inhuman strength and reflexes, allowing you to enter a ferocious state known as Slayer Mode. In this state, you become a relentless force on the battlefield, unleashing devastating attacks at the cost of your own safety.
-Activation:
To activate Slayer Mode, you must tap into your waning vitality. Roll a percentile dice (d100). If the result is equal to or less than the percentage of your missing hit points, you successfully enter Slayer Mode.
- Example: If you are missing 40% of your maximum hit points, you must roll a 40 or lower on a d100 to activate Slayer Mode.
Effects While in Slayer Mode:
- Unstoppable Offense: Every attack you make that hits is considered a critical hit, dealing double damage as per standard critical hit rules.
- Backlash on Miss: If you miss an attack, you suffer damage equal to your weapon's normal damage dice (do not include modifiers or critical damage).
- Example: If your weapon deals 1d8 damage, you take 1d8 damage upon missing an attack.
- Relentless Aggression:
- You must use all available actions and bonus actions on your turn to make melee attacks against the nearest creature (friend or foe).
- If you have multiple attack options, you must use them all on the nearest target.
- Forced Movement:
- You must use all of your movement each turn to get as close as possible to the nearest creature.
- Your movement speed increases by 10 feet while in Slayer Mode.
- Weakened Defense:
- Your Armor Class (AC) decreases by 4 while in Slayer Mode due to your reckless offense.
Duration:
- Slayer Mode lasts for 2 turns.
Aftermath:
- After Slayer Mode ends, you become paralyzed for 1 minute (10 rounds) as your body recovers from the intense strain.
- You also suffer one level of exhaustion due to the extreme physical and mental exertion.
Notes:
- While in Slayer Mode, you cannot perform any actions that require careful thought or concentration, such as casting spells, using items, or making ranged attacks.
- You are unable to distinguish between allies and enemies; the nearest creature is always your target.
- If multiple creatures are equally near, you randomly choose which one to attack.
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