
Prerequisite: Requires a Dexterity score of 13 or higher
Trained in using clothing such as sashes and scarves like whips, you gain the following benefits:
- Increase your Dexterity or Charisma score by 1, to a maximum of 20.
- You are proficient with the whip and improvised cloth weapons (cloaks, sashes, scarves, etc.) count as whips, but do bludgeoning damage. You have Weapon Mastery (Slow) with the whip and whip-like weapons.
- When you hit a creature with a whip on your turn, you can use a bonus action to attempt to grapple or shove the target.
- When you are wielding a melee weapon in one hand and no other weapons, you gain a +1 bonus to AC.
Previous Versions
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6/8/2024 3:12:42 PM
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9/26/2024 6:32:21 PM
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10/19/2024 10:26:44 PM
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