All spellcasters know that in order to get the job done, sometimes you have to dig deeper than physical limits allow. Mortal Casting allows any character with access to at least one spell to push that spell beyond the normal limits, at the cost of their own vitality. You have a pool of four (4) Mortality Dice. These dice are d4s. When casting a spell, you may choose to expend one of these d4s in order to empower it. A spell may only be empowered with one of these options at at time. When you empower a spell in any of the following ways, you take psychic damage equal to a roll of your Mortality Die times the level of the spell you cast. If you upcast a spell by using a higher spell slot, you must use the higher spell slot to determine the amount of damage you take. You regain all expended Mortality Dice after finishing a Long Rest.
If a spell is already being enhanced from another source, like Metamagic or upcasting with a higher spell slot, the impacts of Mortal Casting are applied in addition to the other enhancements.
All At Once: When casting a spell that has a limited number of targets (at least one), you can choose to spend a Mortality Die to increase the number of targets the spell can impact by one (1). The new target(s) must still meet all the normal conditions for the spell being cast. Otherwise, the spell impacts them exactly as it would any other target.
Go The Distance: When casting a spell that has a set range, you can choose to spend a Mortality Die to increase the Range of the spell by up to double its current range. This cannot be done for the area the spell would cover, just the range at which it can be cast. If the spell has an range of "Self", it extends to thirty (30) feet.
The Big One: When you cast a spell that is capable of dealing damage, you may choose to spend a Mortality Die to increase the amount of damage you deal. You may reroll up to half of the spell's damage dice and can use either roll.
Double Down: When you cast a spell that forces a target to make a Saving Throw, you may expend one of your Mortality Dice to force the target to reroll and take the lower of the two outcomes. You may choose to take this option after the DM tells you if the target succeeded or failed on their roll.
Time After Time: When you cast a spell that has a set duration, you may choose to expend a Mortality Die in order to double the duration of the spell. Spells with a duration of Instantaneous now have a duration of one minute.
Last Resort: You may use your Mortality Die to regain a single spell slot up to level 5. You immediately use this regained spell slot to cast a spell of your choice that you know. If you normally prepare spells, the spell cast with this option can be a spell that you know, but do not have prepared. When you use this option, you must have an available Action, Bonus Action, or Reaction with which to cast your spell.
Comments