Prerequisite: Requires level 4 on your Character
You gain +1 to any Ability Score.
Once per turn, you can add a wound to the creature you hit using your bonus action. The creature has disadvantage on defending incoming attacks during this time period. It lasts until the end of your next turn if it doesn’t succeed on a Constitution Saving Throw (DC 15). The effect does not stack.
If you roll a crit, you reduce the creature’s movement to zero for its next round.
Additionally, you can reroll one damage dice per attack, taking the higher number.
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