Ability Score Increase. Increase an ability score by 2, to a maximum of 20.
Justice’s Mantle. As a bonus action, you can surround yourself with an invisible aura of unwavering conviction that lasts for 1 minute. While this aura is active, you gain temporary hit points equal to your Fighter level + your Intelligence modifier. Additionally, you and allies within 10 feet of you have advantage on saving throws against being frightened or charmed. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1), and regain all uses after a long rest.
Echoing Retaliation. When an enemy within 5 feet of you makes a melee attack against an ally or attempts to cast a spell, you can use your reaction to strike back with a melee weapon attack. On a hit, you deal an extra 1d8 psychic damage and reduce the target’s speed by 10 feet until the start of its next turn. If the target was casting a spell, it must succeed on a concentration check or the spell fails and is lost.
Comments