Due to casting a spell well above your level you have shattered your arm. Leaving the weave that flows through it restricted. You have a number of fragment points equal to your proficiency bonus. You regain all fragment points at each dawn.
Shattered Casting:
When you cast a leveled spell, you can spend one fragment point to up cast the spell. This still uses the original spell slot. When you up cast a spell in this way and it is above your max spell level, make a Intelligence saving throw against your spell save DC. On a failure the spell is restricted and is cast poorly. Any spell attack rolls are done at disadvantage, all creatures effected by this spell have advantage on any saving throw, and all damage is halved. On success, the spell casts. This can not be done to 9th level spells.
Forcing the Weave:
When you cast a leveled spell and you have no fragment points, you can make a Intelligence saving throw against your spell save DC to try to up cast the spell. On success you up cast the spell and take 2d6 force damage. On failure the spell is restricted and is cast poorly. Any spell attack rolls are done at disadvantage, all creatures effected by this spell have advantage on any saving throw, all damage is halved, and you take 4d4 force damage. This can not be done to 9th level spells.
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