A gift from gods; crests take the form of special symbols in your DNA that connect you to deities and awaken their innate magic. By taking this feat, you awaken this hidden divine connection.
BLOODLINE
When choosing this feat you may take one of the abilities described below:
Crest of Flames
You are considered four class levels higher when determining the abilities you can use from ancestral items.
Crest of Gautier
While concentrating on a spell, you can deal 3 additional damage with weapon attacks once on each of your turns.
Crest of Dominic
After casting a spell you have prepared using a slot of 3rd level or lower, roll a 1d20. On an 18, 19, or 20, the spell slot used is not consumed.
Crest of Chevalier
After making a weapon attack, you can regain hit points equal to the damage dealt by the weapon. Once you use this ability, you can't use it again until you finish a short or long rest.
Crest of Indech
You can make two additional weapon attacks as part of the attack action. Once you use this ability, you can't use it again until you finish a short or long rest.
Crest of Ernest
You don't provoke opportunity attacks from creatures.