You bear a sinister magical mark, the Brand of Sacrifice, an indication that you are marked for a dark destiny. Supernatural entities are drawn to you, and your life is constantly threatened by dark forces. This brand both curses and empowers you. It grants you the following benefits at increasing levels of power, but at the cost of constantly being targeted by hostile beings from other planes. Each power is cast innately, but each use inflicts a painful toll on your body and soul.
You cast each spell at its lowest level. Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You must still expend any material components. Additionally, every time you cast one of these spells, you take necrotic damage equal to your proficiency bonus + your spellcasting modifier (this damage cannot be reduced in any way).
When you first take this feat, you gain the Least Brand. At 5th level, it becomes the Lesser Brand. At 9th level, it reaches its full power as the Greater Brand.
Brand Benefits
|
Brand Tier |
Spells |
|
Least |
Bladw Ward, Compelled Duel |
|
Lesser |
Blur, Shadow of Moil |
|
Greater |
Protection From Energy, Planar Binding |
Aura of Sacrifice (1st level): While you bear the Brand, creatures from other planes can sense your presence within a 1-mile radius. You attract dangerous fiends, undead, and fey. They are instinctively hostile toward you, viewing you as prey or as a cursed individual marked by fate.
Marked for Doom (5th level): If you are reduced to 0 hit points but not killed outright, you can choose to be revived with 1 hit point. Each time you use this feature, you gain one level of exhaustion.
Blood of the Sacrificed (9th level): Whenever you reduce a hostile creature to 0 hit points, you regain hit points equal to your level. Additionally, once per long rest, you can use your action to activate the Brand, causing any creature within 60 feet of you to feel an overwhelming dread. They must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute.
Curse of the Brand:
The Brand's power comes with a curse. Hostile entities seek to claim your life as a sacrifice, and the mark brings you closer to your inevitable fate. At least once every long rest, roll a d20. On a result of 1, a hostile creature (such as a fiend, specter, or other extra-planar being) will attempt to attack you before the long rest can be completed.
Comments