Impact Of Giants Image
Prerequisite: Requires proficiency in Martial Weapon or background of Gigantine
 

You have absorbed primal magic that resonates within you the power of giants. Choose one of the following benefits when you gain this feat. Once per round, when you hit a target with a melee weapon attack or a ranged weapon attack with a thrown weapon, you can charge the attack with an additional effect based on the benefit chosen:

Impact of hills. The target takes an additional 1d6 damage of the type associated with the weapon. If the target is a creature, it must succeed on a Strength saving throw or suffer the Prone condition.

Impact of fire. The target takes an additional 1d10 fire damage.

Impact of frost. The target takes an additional 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw or its speed drops to 0 until the start of your next turn.

Impact of cloud. The target takes an additional 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw or you become invisible to it until the start of your next turn (this invisibility ends when you make an attack roll or cast a spell).

Impact of stone. The target takes an additional 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you in a straight line.

Impact of storme. The target takes an additional 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw or have disadvantage on attack rolls until the start of your next turn.

The save DC for these effects is equal to 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat as many times as your proficiency bonus, and you regain this quota when you finish a long rest.

Impact Of Giants Image

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