Prerequisite: Requires creatue to have dies and be resurected through evil means or while breaking an oath
Increase your Constitution score by 1, to a maximum of 20.
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
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