Your soul has been returned from the brink of destruction, and has come out the other side stronger for it. When you gain this feat, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
- The DC for rolls made to resurrect you is decreased by 5.
- You have advantage on saving throws against effects that would affect your soul.
- At the start of each of your turns, you regain 1d6 hit points if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points. This ability only works if you have taken damage in this round of combat.
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