You have trained extensively in a specific style of combat, gaining the following benefits:
- Increase your Strength or Dexterity by 1, to a maximum of 20.
- You gain a fighting style of your choice.
Revised Fighting Styles:
Archery: You can roll one additional weapon damage die when determining the extra damage for a critical hit with a ranged weapon attack. (Fighter, Ranger, Rogue)
Armor Specialist: While you are wearing armor, you gain a +1 bonus to AC. (Fighter, Paladin, Ranger, Rogue)
Brawling: When you use the Attack action on your turn, you can make one unarmed strike as a bonus action. You can roll a d4 in place of the normal damage of your unarmed strike. (Fighter, Rogue)
Brutal Strike: When you hit a creature with a melee weapon that has the heavy property, you can attempt to drive the target back. If the target is your size category or smaller, it must make a Strength saving throw. The DC equals 8 + your proficiency bonus + your Strength modifier. On a failed save, the target is pushed 5 feet away from you. You may not use this effect more than once a turn. (Fighter, Paladin)
Bulwark Stance: When you take bludgeoning, piercing or slashing damage, you can use your reaction to reduce the damage taken by an amount equal to your proficiency bonus. If you use an action on your turn to take a defensive stance, reduce any bludgeoning, piercing, or slashing damage you take by an amount equal to double your proficiency bonus until the beginning of your next turn. (Fighter, Paladin)
Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. (Fighter, Ranger, Rogue)
Deadly Aim: When you make a ranged weapon attack, before you make the attack roll, you can choose not to add your proficiency bonus to the attack roll. If the attack hits, you add your proficiency bonus to the attack's damage. You cannot do this if you are using a weapon with the finesse or light property. (Fighter, Ranger, Rogue)
Stalwart Defender: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. (Fighter, Paladin)
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. (Fighter, Paladin, Ranger, Rogue)
Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. (Fighter, Paladin)
Mariner: As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed. (Fighter, Ranger, Rogue)
Power Attack: When you make a melee weapon attack, before you make the attack roll, you can choose not to add your proficiency bonus to the attack roll. If the attack hits, you add your proficiency bonus to the attack's damage. You cannot do this if you are using a weapon with the finesse or light property. (Fighter, Paladin)
Precise Shot: When you make a ranged weapon attack, you can choose to add your proficiency bonus a second time to the attack roll. If the attack hits, you subtract double your proficiency bonus from the attack's damage. You can do this only if you are using a weapon with the finesse or light property. (Fighter, Ranger, Rogue)
Precise Strike: When you make a melee weapon attack, you can choose to add your proficiency bonus a second time to the attack roll. If the attack hits, you subtract double your proficiency bonus from the attack's damage. You can do this only if you are using a weapon with the finesse or light property. (Fighter, Ranger, Rogue)
Rapid Reload: You ignore the loading quality of ranged weapons with which you are proficient. (Fighter, Ranger, Rogue)
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. (Fighter, Paladin, Ranger, Rogue)
Versatile Weapon Master: When wielding a weapon with the versatile property in one hand, you get a +1 bonus to your attack rolls. When wielding a weapon with the versatile property in two hands, you gain a +1 bonus to damage rolls. (Fighter, Paladin, Ranger)
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Posted Sep 12, 2021Nothing for Barbarians?