One humanoid that you can see, within 5 feet of you and not under protection for good and evil must succeed on a Charisma saving throw against your spell DC. If they fail they become possessed by you and you then disappear into their body. Your new host is incapacitated and loses control of its body. You now control the host and all of its physical (str, dex, con) abilities.
While in the host:
- the host retains its physical (str, dex, con) stats but uses your mental (wis, int, cha) stats .
- you control the host and all of it's physical abilities. For the first minute of possession all of their physical abilities are at disadvantage.
- you retain any ability to cast spells. For the first minute of possession any spell that is verbal or somatic is cast at disadvantage.
- while in the host, you can’t be directly targeted by any attack, spell, or other effect.
- Your host gains immunity to being charmed and frightened.
- You do not gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts until:
- the body drops to 0 hit points,
- you use an action to leave the host,
- or you are forced out by an effect like the dispel evil and good spell.
When the possession ends, you reappears in an unoccupied space within 5 feet of the host. The target is immune to this possession for 24 hours after succeeding on the saving throw or after the possession ends.
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