Alternate artificer infusion: you can have up to your int modifier runestone upgrades, per infusion slot. Can not take the same upgrade more than once
-elemental mod:
Restrictions: only one runestone providing the same element damage mod & elemental resistance may be active at a time.
you may choose to imbue mele/ammo with additional elemental damage 1d6 and gain resistance to elemental damage type. This will drain the runestone of 1 damage die. If the stone reaches 0 damage die it turns to dust. Unless perminance is active.
-Grow:
any runestone, buried in dirt will grow. The planted runestone becomes a seed crystal. And by invoking the runestone, you may cause its shape to change by passing an arcana DC 17. Harvesting the seed crystal will cause the form above to stop growing, and the seed crystal reverts to a runestone. During the time that it is growing the runestone adds one damage die per x week(s) left harvested.( take into consideration the decay rate before perminance ) Max damage die equal to 1d6 per 3 artificer levels. Spellshard excluded
- combine:
When stones are created, you may choose to, before ending the ritual to combine similarly runed stones into one larger runestone. Not exceeding
-molded:
the stone comes out exact dimension you need for placing into item slots, or use ammo. You also can choose if the stone becomes a gem, or chalk.
-spell storage:
Restrictions: spellshard only.
Spend 1 hr per spell slot level to store a prepaired spell within the stone. Artificer level x for how levels of spell magic you can store.
-Conversion:
You may choose to convert x runestone damage die into x level (s) of spell slot for the purpose of casting sspells. conversion of the damage die perminantly decreases the die count. If the runestone reaches 0 damage die, it shatters. Likewise, spell to damage die conversion can not exceed 1d6 per 3 artificer levels.
- perminance. Level 4, stones last int mod number of days before turning to dust. Level 8, int mod x months. 12th int mod x years. 16th, perminant.
- dispelling resist.
Runestones resist dispelling magic effects. Artificer spell save.
-attunement. Stone can be attuned to. Adv vs disarm.
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