Spinjitzu Image
Prerequisite: Requires one action to activate
 

Activating Spinjitzu: Once per short rest, you can take an action to activate your "Spinjitzu" by yelling "Ninja Go!" then jumping up, kicking back (Dealing 1d6 damage to one creature within 5 feet of you) whipping around, and spinning. after completing this you are instantly engulfed in a tornado of pure energy of a chosen element. Your Sinjitzu is active for 1 minute and is deactivated when you cast a spell, consume a potion, or until you decide to stop.

Defense ability: While in Spinjitzu any attacks made against you have disadvantage, additionally you have advantage on any saving throws.

Movement: While in Spinjitzu your movement is increased to 10 above your regular movement speed, additionally you ignore tough terrain and any heights of up to 15 feet.

Attacks while in Spinjitzu: While in Spinjitzu you don't have the ability to use your weapons, but you do have your special element-based attacks depending on the element of choice, in addition you now have two attacks for every attack action and the choice to expend your bonus action to perform an unarmed strike, you add your dexterity modifier to the damage and hit dice for the unarmed strike.

Lightning Element: when you choose to take the path of the element of lightning your eyes begin to crackle and glow as lightning flows through your vanes, you gain proficiency on any lightning-based spells or weaponry. In Spinjitzu you become overcome by lightning as your fists are filled with pure energy, your unarmed strike becomes infused with power, in addition to the regular damage of your unarmed strike, you do 2d10 lightning damage. once when in Spinjitzu you also have the ability to cast "Chain Lightning".

Spinjitzu Image

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