General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
*(This feat replaces the Dual Wielder feat from the 2024 Player's Handbook)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Enhanced Dual Wielding. Any Melee weapon you are wielding that lacks the Two-Handed property is considered to have the Light property for the purpose of dual wielding.
Dual Flurry. When you make an extra attack as a result of using a weapon that has the Light property, you can choose to make two extra attacks instead. When you use this feature, your AC is reduced by 2 until the start of your next turn.
Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.
Previous Versions
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10/24/2024 4:38:50 PM
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10/29/2024 2:51:39 AM
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