Having been chosen as a Judicator of Ao, an incredibly rare phenomenon throughout the cosmos, you serve as a conduit for the Overgod's immeasurable might. As a conduit to the Keeper of the Balance, you are bestowed with certain innate powers.
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric spell list within the Order domain. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. You can change your chosen Cleric spells whenever you long rest.
Balance the Scales. Once per day, you may force all enemies who outnumber you or anyone you see within 60 feet of you to make a DC 20 Intelligence, Wisdom, or Charisma save depending on your Spellcasting Ability. Upon a failure, the enemies must use their reactions to expend their movement such that no single ally is facing more than one enemy at a time. If they succeed, they will instead use their reactions to expend their movement in an attempt to reach you.
Anathema to the Profane. You have 3 charges, which reset with a long rest. You may choose to spend a charge whenever any of your attacks hit an Aberration, or any servant of the Outer Gods, forcing them to make a dc20 Intelligence, Wisdom, or Charisma save depending on your Spellcasting Ability. Upon a failure, your attack does an extra 1d6 Radiant and 1d6 Necrotic damage, treating Immunity as Resistance. Legendary Resistance effects cannot be used to forcefully succeed this save except by another Overgod or equivalent entity. This damage increases to 2d6 at level 10, 3d6 at level 16, and 4d6 at level 20.
Warning! Taking this feat comes at a cost. All things must have Balance. As Ao empowers a champion, so too will his foes.
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