Your mastery over controlling the explosive energy of your spells allows you to create pockets of safety within their areas of effect, shaping the boundaries to spare allies without sacrificing potency. When casting an area spell, you can shape its effect to exclude certain creatures and even expand its reach. You gain the following abilities:
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Sculpting Safety: When you cast an area-of-effect spell that requires a saving throw, you may choose a number of creatures equal to the spell’s level (minimum of 1) to ward, giving them a 1d8 bonus to their saving throw against the spell’s effects, and if they succeed, they take no damage if they would normally take half damage on a successful save. You take 1d4 of force damage for each warded creature that fails their saving throw while using this ability. This ability cannot be used with cantrips.
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Empowered Expansion: When using this sculpting ability, once per long rest, you may choose to expand the area of effect by 5 feet for each creature protected, up to a maximum of 10 feet of additional range. This empowered expansion requires you to expend an additional spell slot of the spell’s level or lower, adding tactical flexibility and range when you need it. After using this ability, you are unable to cast spells until the end of your next turn due to the high stress it places on you.
Example: If you cast a 3rd-level fireball , you can sculpt it to exclude up to three creatures within the area. By expending an additional 1st- or 2nd-level spell slot, you can increase the area of the fireball by 5 or 10 feet in diameter respectively.
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