Prerequisite: Dexterity 13 or Higher
• Increase your Strength or Dexterity score by 1
• You have trained to steal weapons during battle. When you make a unarmed strike, you can use a bonus action to disarm your opponent and steal their weapon. They must make an Strenght or Dexterity saving throw (their choice) against a DC equal to 8 + your Dexterity modifier + your proficiency bonus. If you successfully disarm your opponent you can use a free action to throw the weapon to a creature without 5 feet of you.
Previous Versions
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10/30/2024 1:08:27 PM
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3
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1
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Coming Soon
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