Guardian Queen Of Teldrassil Image

As the Queen Pixie, you’ve harnessed an unbreakable link to Teldrassil’s ancient magic, allowing you to safeguard the World Tree from afar. With this power, you can invoke potent, area-wide protections and effects on Teldrassil itself, all while remote—protecting its branches, roots, and canopy as if you were there in person. Grants 20 sorcery points that reset at dawn.

Guardian Abilities

These abilities can be activated from a great distance, affecting large areas of Teldrassil by expending **sorcery points**. You have a total of **6 sorcery points**, which replenish after a long rest. Once per day, while attuned, you can channel Teldrassil’s energy to regain 1d4 sorcery points as it lends you its power.

**Abilities:**

- **1. Thorned Veil (1 Sorcery Point):**

   You weave a defensive barrier of massive, enchanted thorns in a 60-foot radius around a designated area of Teldrassil. Enemies who attempt to pass through must make a Dexterity saving throw (DC 15) or take 4d6 piercing damage and have their speed reduced by half until the end of their next turn. The thorns last for 1 minute, creating natural cover.

- **2. Tangle of Vines (1 Sorcery Point):**

   You can spread thick, writhing vines over an area of up to 120 feet in diameter on Teldrassil. For 1 minute, all movement through this area is considered difficult terrain. Enemies entering the vines must succeed on a Strength saving throw (DC 15) or become restrained until the end of their next turn. They take 2d6 piercing damage each turn they remain restrained.

- **3. Fey Veil Canopy (2 Sorcery Points):**

   The World Tree’s upper canopy becomes covered in an ethereal veil of fey light, shielding an area of up to 300 feet in radius. Allies within this area gain resistance to fire and necrotic damage, and they have advantage on saving throws against spells and effects that cause charm or fear. This effect lasts for 10 minutes and can be renewed only once per long rest.

- **4. Frenzy of Nature (2 Sorcery Points):**

   As a bonus action, you unleash Teldrassil’s fury across a designated area up to 150 feet in radius. For 1 minute, this area brims with aggressive fey energy:

   - Allies gain an additional 1d8 radiant damage on weapon attacks.

   - All enemy creatures that start their turn in the area must succeed on a Wisdom saving throw (DC 15) or become frightened for 1 turn.

   - Allies in the area gain advantage on Dexterity saving throws.

- **5. Grove of Sanctuary (3 Sorcery Points):**

   Channeling deep energy into Teldrassil’s roots, you create a protected grove up to 500 feet in diameter. This grove lasts for 1 minute, during which all allies in the area gain resistance to all damage types and advantage on saving throws. All healing spells cast within this grove restore an additional 2d8 hit points, and any enemy attempting to enter the grove must succeed on a Wisdom saving throw (DC 15) or be unable to enter until the effect ends.

 **Ancient Ward of Teldrassil (No Sorcery Points, Once per Long Rest):**

In times of dire need, you can remotely invoke Teldrassil’s most powerful protective ward. As a reaction to an attack or harmful effect targeting the World Tree, you create a massive shield of shimmering fey magic over Teldrassil, granting it immunity to all damage for 1 minute. During this time, you are infused with Teldrassil’s ancient energy, doubling your spell range and allowing you to cast spells as if you were on-site at the tree until the ward ends.

As the Queen Pixie, your connection to Teldrassil empowers you to defend it from any distance, reinforcing your role as its sacred guardian and ensuring the tree remains untouchable to all who would harm it.

Guardian Queen Of Teldrassil Image

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