Pulsing Surge And Restoring Wind Image
Prerequisite: Class: Fighter
 

From training and honing your power you are able to advance your already existing skills "Action Surge" and "Second Wind". You will also gain +1Str or +1Dex of your choosing.
Both abilities can't be active at the same time.

Pulsing Surge: Choose a element and when you use "Action Surge" you can do a extra 1d10 of that element with any melee weapon attack for 5 turns or for 5 minutes out of combat. Putting away your weapon will automatically extinguish the effect.
Note: The element you can channel must be one you already have access to whether it's by another feat, a racial ability or even a spell. If you do not have access to a certain element then you can't choose it. If you have access to no elements then it will become non elemental damage. Ranged attacks don't benefit from this.

Restoring Wind: When you use "Second Wind" you're applied with a regeneration effect that can heal for half of your fighter level rounded down. This ability last for 30 seconds. If your health is full and the effect is still active then it turns to temporary health instead. You will also gain a bonus 10 to your walking speed only when this is active.

Previous Versions

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9/24/2024 4:30:18 PM
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9/24/2024 5:42:30 PM
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Pulsing Surge And Restoring Wind Image

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