Versatile Critical Image

Call it Luck, call it Fate, Providence or Skill - something always happens on your critical hits.

After you have rolled your additional critical damage, you may choose to swap the additional damage for one of the following effects.

Alternatively, (if being used as a critical hit alternative rule) the DM informs you of the outcome based on the context of the attack and/or the roll of a D6 when you declare that you would like a versatile critical.

Distracted (enemy)
Didn’t see that coming, eh? Your attack draws your target’s full attention.
The next ally to attack them will attack with advantage.

Goaded (enemy)
Your attack stings with smarmy insolence.
The enemy you hit is goaded into attacking you on their next turn.
They have disadvantage on any attack made against your allies that doesn’t also target you.

Hamstrung (enemy)
Your attack strikes a pressure point - a hidden weakness.
The enemy you hit loses half their movement speed for their next turn.

Impressive (self)
Your attack exceeds your target’s expectations; perhaps they underestimated you.
You receive +2 to the next charisma or wisdom spell save DC against this enemy.
This effect does not stack with itself.

Parrying (self)
Your flashy attack provides you cover from incoming attacks.
You receive +2 to your AC until the start of your next turn.
This effect does not stack with other bonus sources of increased AC (such as Shield of Faith).

Rallied (ally)
Your attack motivates your allies through its tenacity and bravado.
An ally of your choice receives a D4 inspiration die. The value of the die may alternatively be added to a damage roll for that ally.
The die is void at the end of the combat encounter if it remains unused.

Versatile Critical Image

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