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Prerequisite: 8th Level
 

You have embraced your role as support, whether you give buffs or dole out healing, you are an essential member of your party. You may not get the finishing blow or have the flashiest moves, but somebody has to keep everyone alive. You gain the following benefits:

  • Whenever you cast a healing spell, you can increase the number of dice you roll by 1. (For example, a 3rd level Healing Word would heal 4d4 instead of 3d4.)

       If the spell heals a set amount instead of using dice, you can add your spellcasting ability modifier to that amount. (For example, the 6th level spell Heal heals 70 hit points, and you can add your spellcasting ability modifier to that.)

       Either way, you only get this bonus for one instance of each casting of a spell, and only during the round it was cast. (For example, each berry from a Goodberry spell will not heal 1 + your spellcasting ability modifier. The first one that is eaten will, but only if it is eaten during the same round that you cast Goodberry. The rest of the berries will heal 1 like normal.) 

  • You have advantage on Constitution saving throws made to maintain concentration on spells that are buffing your party members. (For example, maintaining concentration on Enlarge, Haste, Fly, etc.)
  • Once per day, you can use a reaction to activate either Healer in Crisis or Impervious Mind. You can only use one of these once per day, not both.

       Healer in Crisis. When you cast a healing spell, you may forgo rolling and instead heal the maximum amount possible.

       Impervious Mind. When you fail a Constitution saving throw made to maintain concentration, you may choose to succeed instead.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2024 8:33:30 PM
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