Prerequisite: martial class
Prerequisite: non-magical martial class Once per long rest, you can expend one of your Hit Dice to fuel a Bloodbound Power, choosing one of the following effects:
- Aetheric Strike: As a bonus action, you can infuse your next weapon attack with arcane energy. When you hit with a melee or ranged attack within the next minute, the attack deals an additional 1d8 force damage. If the target is resistant to non-magical weapons, this damage bypasses the resistance.
- Vital Surge: You can spend a hit die to tap into your vitality, granting you advantage on a saving throw of your choice. This benefit lasts until the end of your next turn, helping you shake off harmful effects through sheer willpower.
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