You’ve developed a hidden speaker system within yourself, allowing you to produce inspiring tunes, tactical sound effects, and even imitate magical voices to boost morale or create chaos.
Inspire Allies: Once per short rest, you can sing or play a tune that motivates your allies. Each ally within 15 feet gains advantage on their next attack roll, saving throw, or ability check within the next minute.
Intimidating Anthem: As an action, you can switch to an intense battle chant or booming voice that unsettles enemies. Each creature of your choice within 15 feet must make a Wisdom saving throw (DC = 8 + your Intelligence modifier) or have disadvantage on their next attack roll.
Sound Effects: You can create minor sound effects to accompany your movements or actions, like the clash of cymbals, a triumphant fanfare, or a dramatic “dun dun dun!” at will. This adds flair to your actions and can be used in social situations to add humor or gravitas.
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