The Herald Of Rebellion Image

1. Banner of Insurrection (1 Bonus Action, 1 Minute)

  • You summon a spectral banner embodying the spirit of revolution, rallying your allies to stand against oppression. Allies within 60 feet who can see the banner gain temporary hit points equal to your Charisma modifier at the start of each of their turns and have advantage on saving throws against fear and charm effects. Allies also receive a +2 bonus to attack rolls while within range of the banner.
  • Backlash: Maintaining the banner drains your energy. At the start of each of your turns while the banner is active, you take 1d8 psychic damage. 

2. Voice of the Masses (1 Action, 1 Minute, Once per Long Rest)

  • You channel the voices of countless rebels, issuing a rallying cry that inspires your allies and unnerves your enemies. Allies within 60 feet gain advantage on their first attack roll each turn and add your Charisma modifier to their damage rolls. Enemies within range must make a DC 18 Wisdom saving throw; on a failure, they suffer the inverse, Disadvantage and their next attack roll and subtract you Charisma modifier to their next damage roll.
  • Backlash: The intensity of rallying the masses leaves you drained, causing one level of exhaustion.

3. Manifestation of the People’s Will (1 Bonus Action, Summon, Once per Short Rest)

  • You summon an enormous, spectral entity—a physical manifestation of the people’s will and defiance. This entity hovers in place within 60 feet and lasts until the end of your next turn. You can expend your movement to move the summon instead. Once per turn while the manifestation is active, you can make an attack through it, dealing an additional 4d12 radiant damage on a hit.
  • Backlash: The strain of summoning such a powerful presence weakens your resolve. After the entity disappears, you suffer disadvantage on Wisdom and Charisma saving throws until you finish a short rest. Additionally, if the entity lands two attacks during its duration, you gain one level of exhaustion.

4. Revolution’s Scourge (1 Action, 3 charges)

  • You summon a rain of spectral weapons—a hail of swords, spears, and other implements of rebellion—that fall upon enemies within a 20-foot radius centered on a point within 60 feet. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, they take 8d8 slashing and piercing damage, representing the collective wrath of a people in revolt. Any creature that fails this save has its movement speed reduced by half and disadvantage on its next attack roll.
  • Backlash: After calling down the Revolution’s Scourge, you are left weakened, losing 10 feet of movement speed and disadvantage on Dexterity saving throws until the end of your next turn. This reflects the toll of directing such an intense spectral assault.
The Herald Of Rebellion Image

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