Origin Feat
You gain the following benefits.
Makeshift Alchemy. You gain proficiency in Alchemist's tools. When you finish a short or long rest, you can use these tools to craft one Uncommon potion of your choice. This potion loses its potency after 8 hours.
Throw Potion. When you take the Attack action on your turn, you can replace one attack with throwing a potion at a creature within 20 feet of yourself, the target makes a Dexterity saving throw (DC = 8 + Dexterity modifier + your Proficiency Bonus) on a failure the target is affected by the potion.
Proficient Throwing. When you use your Throw Potion or similar adventuring equipment (e.g. Acid, Holy Water) if the target would take damage from the potion or item you threw you add your proficiency bonus to the damage they take.
Previous Versions
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