You learn a small portion of the runic prowess of Giants and can imbue an object much like the Rune Knight does.
You learn how to use runes to enhance your gear. When you gain this feature, you learn how to inscribe a rune of your choice on a weapon, armor, or shield. Whenever you finish a long rest, you can touch a object to place the rune. The rune you learn from this feature can be added as another rune known as a Rune Knight. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes.
If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Intelligence modifier.
*The Haug (Hill Rune) is not an option for this feature.
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